
Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units.

The following balance changes are intended to make resource-gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination. Can no longer build multiple epic unit factories.Can no longer build more than one VOICE of Kane.Fixed the minimap while match is loading.You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.In-game rank/stats now show up alongside player name while in the game lobby.The Message of the Day will now show up online for Kane's Wrath.Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit.Fixed a desync that occurs when engaging Firehawks with Seekers.Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.

Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.We have also improved Automatch and added a Russian lobby.
#COMMAND AND CONQUER 3 KANES WRATH GDI ORBITAL STRIKE ABILITY SOUND EFFECT PATCH#
This patch for Command & Conquer 3 Kane's Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions.
